POCKET WORLDS
A collection of my 3D & Unity work I did for Highrise. Mostly world & environment setup.
My contribution: asset layout and environmental lighting, material creation, particle effects, avatar creation & setup.
My contribution: asset creation in Blender, layout, lighting, particle effects, animation
Modeled in Blender - colored with vertex coloring. Animation done in Blender, exported as FBX to Unity.
My contribution: Modeled assets, environmental layout, lighting, materials setup, avatar creation, particle effects.
All assets modeled in Blender, as well as animation. Particle effects and shaders created in Unity.
My contribution: lighting, asset creation in blender, animation via LUA code, galaxy hero asset is particle effect + shader graph, textures
All assets modeled in Blender, as well as animation. Particle effects and shaders created in Unity.
Mostly premade assets. I created the snow, flooring, and lighting/effects